![]() If there are multiple possible taxiway exits or crossing on a runway, wide-body planes will skip all but the last one, narrow-body planes will skip all but the last or second to last one if there are 4 or more exits or the second-to-last is in use, and light aircraft will use the first possible exit or skip the first one if there are 4 or more exits.If all runways are in use, the plane circles until it finds a slot to land. Approach on any runway that's soonest available.Some of the "decisions" and paths a plane can take might include the following: Addition of air taxis and routes between airports within a city.īelow, I will go over most of those points in more detail, starting with.Expanded and more realistic airport operations Pushbacks, service vehicles, turnaround times, etc. ![]() More advanced plane AI, especially on the ground, so planes can use multiple runways/taxiways.Addition of civilian-use helicopters and usable helicopter pads for skyscrapers etc.Addition of seaplanes and water-based airports. ![]()
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